Hazania

Technical Lead · Gameplay Programmer

Washington, USA[email protected]Discord @hazania

Summary

Full-stack Luau engineer with 15 years shipping live Roblox games. I design, build, and own production systems end-to-end — client, server, data, and live operations. Open to full-time studio positions, partnerships, and commissions.

Skills

Luau (full-stack) · Rojo + Git · Type checking · Modular frameworks · Gameplay / combat systems · Multiplayer & replication · Live-ops & patch cadence · Monetization & economy · Data, security, anti-exploit · UI/UX implementation · Research and analysis · Technical leadership · Project management · Hiring / directing contractors

Experience

LevelboundCo-Owner · Technical Lead · Lead Designer

Dec 2025 – Jun 2026

14.4M+ visits · ~49k peak DAU · 16.7k avg DAU · ~61 min avg playtime · ~1% payer conversion · 30M+ Robux generated (group)

  • Led engineering from late-December prototype to January 12 launch, then a dense live-ops cadence through June.
  • Primary programmer on the Luau. Managed three scripters and a contractor pipeline for cosmetics, classes, abilities, bosses, and dungeons.
  • Shipped new classes and reworks (unique weapons, abilities, passives, mastery, achievements, skins) plus live events including Easter (5M+ eggs collected; thousands of limited items and other rewards dropped from eggs).
  • Held ~61 min average playtime and ~49k peak DAU. Ranked players invested hundreds of hours at the top of the ladder.
  • Designed the live economy: 25.5M Robux from developer products and 4.5M from passes (~1,307 Robux ARPPU).

CastawayCo-Owner · Sole Programmer

Jun 2019 – Present (active development through Dec 2024)

3.2M+ visits · ~54k favorites · custom framework · 7 years live

  • Custom Luau framework (~100k lines), built so non-coders could ship content without writing code.
  • Built the island building loop and multiplayer islands supporting 20+ players per server and tens of thousands of units per island.
  • Wrote in-game analytics used to iterate FTUE, monetization, engagement, and retention. Owned secure data and anti-exploit.
  • Covered design, UI/UX, animation, and marketing in addition to engineering. Still co-owner, with live fixes when needed.

Five Nights TD 2Contract programmer · Hyper TD

Oct 2025 launch

  • Contract programmer on Hyper TD’s October 2025 launch of Five Nights TD 2.
  • Helped implement shop, regional pricing, quests, enchanting, summons, zone UI, and promo codes, and ran launch QA with design and production.

Additional

  • Resistance Tycoon. Aug 2019. Gun animation systems on a 30M+ visit title: aim-directed playback, mag reloads, pump/bolt-action timing, implemented with scripters (not a visual-only pass).
  • Commissions. Developer on 10+ games as scripter; commissions on 5+ games for scripts, animations, or gfx.
  • Reach. Contributed to experiences totaling 185M+ visits.
  • Developer Forum. 10+ years contributing marked solutions (gameplay mechanics, camera-relative movement, and similar systems threads).
  • Other. AP Calculus. IT Technician (May 2019 – Aug 2022), smart-hands contractor for a children’s hospital, a credit union, and small businesses.