Washington, USA

Hazania

Technical Lead · Gameplay Programmer

Joined Roblox in 2010 · developing since 2011

Full-stack Luau engineer with 15 years shipping live Roblox games. I design, build, and own production systems end-to-end — client, server, data, and the work that keeps them running after launch. I lead teams and stay in the systems work.

Open to full-time studio positions, partnerships, and commissions.

Shipped experiences

Levelbound

Play

Co-Owner · Technical Lead · Lead Designer

Released Jan 12, 2026 · left Jun 25, 2026

Co-op dungeon crawler with MMO systems: modular dungeons, class-by-weapon, player economy, guilds, and ranked PvP.

  • 14.4M+ visits
  • ~49k peak DAU
  • ~61 min avg playtime
  • ~87% rating
  • 30M+ Robux generated
  • Primary programmer on the Luau. Managed three scripters and shipped dozens of live updates, patches, and events.
  • Owned systems work across combat, equipment, classes, dungeons, economy, ranked, clans, live events, and more.
  • Shipped new classes and reworks — unique weapons, abilities, passives, mastery benefits, achievements, and skins.
  • Ran live-ops and community events through peak, including Easter (5M+ eggs collected; thousands of limited items and other rewards dropped from eggs).

Castaway

Play

Co-Owner · Sole Programmer

Active development through Dec 2024 · live maintenance since

Open-world island sandbox: build and decorate, recruit villagers, harvest, and sail to other realms. Workers keep producing while you are offline.

  • 3.2M+ visits
  • ~54k favorites
  • Custom framework
  • 7 years live
  • Custom Luau framework (~100k lines), built so non-coders could ship content without writing code.
  • Building system central to the loop. Multiplayer islands (20+ players per server, tens of thousands of units per island) with analytics, secure data, and anti-exploit.
  • Still co-owner. Active development ended Dec 2024; I still ship live fixes when needed.

Also shipped

  • Five Nights TD 2

    Hyper TD · Contract programmer · Oct 2025 launch

    Contract programmer on Hyper TD’s October 2025 launch of Five Nights TD 2. Helped implement shop, regional pricing, quests, enchanting, summons, zone UI, and promo codes, and ran launch QA with design and production.

  • Resistance Tycoon

    Animation systems · Aug 2019 · 30M+ visits

    Custom gun rigs and playback logic: weapons aim where you point, mag reloads, pump/bolt-action timing — implemented with scripters, not a visual-only pass.

  • Developer on 10+ games as scripter, commissions on 5+ games for scripts, animations, or gfx.
  • Roblox Developer Forum contributor for 10+ years — marked solutions, not just posts.
  • Contributed to experiences totaling 185M+ visits.