Full-stack Luau engineer with 15 years shipping live Roblox games. I design, build, and own production systems end-to-end — client, server, data, and the work that keeps them running after launch. I lead teams and stay in the systems work.
Open to full-time studio positions, partnerships, and commissions.
Active development through Dec 2024 · live maintenance since
Open-world island sandbox: build and decorate, recruit villagers, harvest, and sail to other realms. Workers keep producing while you are offline.
3.2M+ visits
~54k favorites
Custom framework
7 years live
Custom Luau framework (~100k lines), built so non-coders could ship content without writing code.
Building system central to the loop. Multiplayer islands (20+ players per server, tens of thousands of units per island) with analytics, secure data, and anti-exploit.
Still co-owner. Active development ended Dec 2024; I still ship live fixes when needed.
Contract programmer on Hyper TD’s October 2025 launch of Five Nights TD 2. Helped implement shop, regional pricing, quests, enchanting, summons, zone UI, and promo codes, and ran launch QA with design and production.
Custom gun rigs and playback logic: weapons aim where you point, mag reloads, pump/bolt-action timing — implemented with scripters, not a visual-only pass.
Developer on 10+ games as scripter, commissions on 5+ games for scripts, animations, or gfx.
Roblox Developer Forum contributor for 10+ years — marked solutions, not just posts.